Spore 's main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness. The player then begins molding and guiding this species' society, developing it into a space-faring civilization, at which point they can explore the galaxy in a space ship. Eventually, the species becomes sentient. The player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal. The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay. Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.
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